|my looted wagon|
- keep it in cover
- enemy tank hunters will destroy it
- its dirt cheap at 105 points with a boomgun
- no official model for it so many conversions opportunity’s
This allows Stern to re-roll one failed to hit, to wound or save per phase BUT every time he uses this ability the opposing player may use it as well! I’m all for having special abilities that may give the opponent a slight bonus (will probably reduce its cost in points) but to have an ability that gives the opponent the exact same ability is just silly and contradictory to the point of having the special ability in the first place, it may seem really useful to be able to re-roll his invulnerable against that pesky Lascannon or demolisher cannon but you’ll be kicking yourself later when you opponent pulls the same trick on you. Not only this but while Stern is limited to using 1 re roll per phase and only being able to use the ability on himself your opponent can save up these re-rolls and use them where most needed for example a unit holding an objective in the final turn re-rolling armour saves could very well be a game winner for the team playing against Stern so this “special ability actually ends up being better and more tactically flexible for the side opposing the grey knight player! Although the player using Stern can obviously choose how often the ability is used (if at all) thus limiting the amount the opponent may use it too.
Today I’m going to write about the special characters in the
codex: grey knights.
There are 8 in total: Kaldor Draigo, Mordrak, Stern, Crowe,
Coteaz, Karamazov, Valeria, and Thawn. Today I am just going to be focusing on
the first 2.
So without further ado here is:
Lord Kaldor Draigo, supreme grand master of the grey
As his name suggests he is a biggie, with a weapon skill of
7, toughness and strength 5 with 4 wounds and attacks if your looking purely at
his statline it may be easy to confuse this grey knight commander with a
monstrous creature, if that’s not enough he has his mighty sword to help him
vanquish those pesky daemons, this is not just any sword though but a Titan
sword, that strikes at strength 10 against any unit containing one or more
psykers or daemons. He is also equipped with terminator armour and storm shield
for a 2+ armour save and a 3+ invulnerable save.
Not only does he have a beefy statline and a kick-ass sword
and armour but he also makes paladins troops. (Without going to far off track
for those of you who don’t know what paladins are they are basically beefed up
terminators with a better WS and 2 wounds) he also has grand strategy that
gives up to D3 units a special ability and he has eternal warrior which means he
can never be insta-killed.
All of these positive aspects stack up though and that’s
where his negative point comes in: his cost: at 275 points he will make an
already expensive and out numbered army even smaller and more expensive. This
is even more evident if you choose to field him with lots of paladins (which he
makes troops) a full strength squad of paladins with all the best toys can
border on 860 points! With Draigo that’s over 1100 points for 11 models
averaging out at over 100 points a model! Taking all of this into consideration
I think draigo is a solid HQ choice but defiantly not to be used below the 2000 point threshold otherwise you
may find a single demolisher cannon destroys half your army with 1 shot!
Now moving on to special character number two: grand master
Mordrak the haunted knight of Mortan
Without a shadow of a doubt Mordrak is a very sold HQ choice
the reasons for this one is that he has a similar statline to a normal grand
master but for an extra 25 points he gets an extra attack and an extra wound
and a master crafted daemon hammer another point is that he can take a retinue
of ghost knights, these form a unit with Mordrak but since he is not an
independent character he cannot be picked out in close combat ensuring that you
can make him last even longer, but if he should happen to take a wound or 2 it
doesn’t matter because at the end of every phase he takes a wound you roll a D3
if its equal or greater than his remaining wounds, another ghost knight
appears! Another key feature of Mordrak is that when deep striking he always
arrives first turn without scatter this allows you huge tactical flexibility,
you can have an attached librarian to add to his fire power equipped with a
teleport homer you can guarantee that your deep striking grey knights arrive
right in the heart of the enemy force.
The down side is that when deepstriking near the enemy
first turn he instantly becomes a priority target and every gun barrel swings
towards him a way to counter this however is to run into cover after deep
striking (the unit has stealth to add +1 to all cover saves it may not help
against small arms fire but it will help against the bigger guns), also not
being able to assault after deepstriking is a serious handicap because neither
him or his retinue can take any special ranged weapons, they cant even take
psybolt ammunition to make their storm bolters strength 5, despite these
handicaps however I think a character like Mordrak and a unit of 5 ghost
knights is a bargain at 400 points as it give an aggressive yet flexible HQ
option to any Grey knight army.
Feel free to comment and let me know if there's any problems.