Chariot conversion W.I.P

Posted: Tuesday, 10 July 2012 by Titan-Zach in Labels: ,
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Hi guys just keeping you updated. These are just some beastmen conversions I have made for the tuskgor chariot conversions using the Corpse Cart and Orc Boar Boyz kit. Please let me know waht you think.



ork looted wagon

Posted: Monday, 7 May 2012 by Titan-Connor in Labels: , ,
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Hi all titan Connor here

Recently there’s been a few of posts about those pesky grey knights so I thought that as the table top titans ork player I needed to “green up da blog”. So today I am going to talk about one of my favourite ork units in the codex:the looted wagon

Now for orks there are many other heavy support choices out there but non as cheap as a looted wagon! Its base cost is 35 points but at this price its pretty useless. so how do you make it into a space marine krumpin machine? Well you stick a boomgun on it! A expensive upgrade yes at 70 points but with it your looted wagon can spew out strength 8 AP 3 templates making it a space marine destroyer.

The tactic I use is not as a main battle tank taking the full brunt of the enemy’s fire but more as a gun platform. Keeping it in line of enemy infantry letting lose volleys of large blasts. Creating a killing field by positioning it “hull down” (to make it a obscured target) but making it able to fire its boomgun.

But its fire power comes with a down side. The amour. At front and side 11 and open topped enemy tank hunters will have a easy day if your wagon is not in cover. To give your wagon a longer life add a ard case for 10 points this removes the open topped rule.
my looted wagon 

The looted wagon is also a troop transport for 12 models if you dont take the boomgun but its a tank and cant move very fast so I recommend a trukk because of its speed if your looking for a transport on the cheap.

Other upgrades are pretty much useless as well because if you start to pile on the upgrades the looted wagon becomes expensive so you may as well take a battle wagon.

Just to recap:
  • keep it in cover
  • enemy tank hunters will destroy it
  • its dirt cheap at 105 points with a boomgun
  • no official model for it so many conversions opportunity’s

so thats the looted wagon and how no big mek should be with out one . If you have your own tactics for looted wagon be sure to tell use by commenting below and I would love to see conversions that you have done so why not drop us a email at TableTopTitans@yahoo.co.uk and remember “GREEN IS BEST!!!!!”

Grey knight character review part 2

Posted: Saturday, 5 May 2012 by Titan-Dave in
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Grey knight review part 2!


Ok, to start off id like to apologise for the late post I had no intention of leaving it this late but time just slipped away but here it is now…


Last time I discussed the pros and cons of Kaldor Draigo and Mordrak.


This post im going to discuss the pros and cons of 2 other named characters from the grey knight codex:  Stern and Crowe.
Leaving: Coteaz, Karamazov, Valeria, and Thawn for next time.





So lets start with Brother-captain Stern: basically he is a standard brother captain that costs an extra 50 points a few extra rules and cannot take upgrades/ extra equipment. First of his special rules is “the strands of fate”:



This allows Stern to re-roll one failed to hit, to wound or save per phase BUT every time he uses this ability the opposing player may use it as well! I’m all for having special abilities that may give the opponent a slight bonus (will probably reduce its cost in points) but to have an ability that gives the opponent the exact same ability is just silly and contradictory to the point of having the special ability in the first place, it may seem really useful to be able to re-roll his invulnerable against that pesky Lascannon or demolisher cannon but you’ll be kicking yourself later when you opponent pulls the same trick on you. Not only this but while Stern is limited to using 1 re roll per phase and only being able to use the ability on himself your opponent can save up these re-rolls and use them where most needed for example a unit holding an objective in the final turn re-rolling armour saves could very well be a game winner for the team playing against Stern so this “special ability actually ends up being better and more tactically flexible for the side opposing the grey knight player! Although the player using Stern can obviously choose how often the ability is used (if at all) thus limiting the amount the opponent may use it too.


The second special rules is a psychic power called zone of banishment this is used in his assault phase instead of attacking and makes all models within D6” friend or foe but not including himself to take a strength test or be removed with no saves allowed, daemons re roll any successful strength tests, this power is incredibly risky if stern is attached to a squad and as such should only be used in the most desperate of circumstances, however if he is running around on his own he has the potential to take out masses of troops but if he rolls poorly for deciding the range he might get swamped. The units that this power will be most useful against is mobs of orks and large units of gaunts but also very useful against daemons especially those with a low strength like daemonettes




Moving on to Castellan Crowe: if asked to sum him up in one word I would answer “Marmite” you either love him or you hate him! His main use and by far the biggest bonus is that he makes purifiers troops, however he cannot join units and all units charging him gain furious charge and re roll to hit in that assault phase… no im not joking they really do and Crowe doesn’t even have a power weapon despite pretty much all the other grey knights getting force weapons! He does however have the rending rule in close combat on a 4+. The combination of the perfect warrior special rule and being WS8 makes him decent at hunting enemy independent characters though. (The perfect warrior lets Crowe either re roll failed save in combat, strike once at everyone in base combat or get D3 attacks at initiative 10 against an independent character or monstrous creature)  he also has the ability to re roll to hit in a turn where he charges. Personally I see him as mainly a “tax” for being able to take purifiers as troops as they are quite powerfull compared to standard grey knights and don’t cost that many extra points so the 150 points for Crowe is often worth it especially in larger sized games where more points can be spared to possibly take a more competent HQ choice as well.

Grey knight review part 1

Posted: Tuesday, 17 April 2012 by Titan-Dave in
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Grey Knight with Psycannon
Hi all.
Today I’m going to write about the special characters in the
codex: grey knights.
There are 8 in total: Kaldor Draigo, Mordrak, Stern, Crowe,
Coteaz, Karamazov, Valeria, and Thawn. Today I am just going to be focusing on
the first 2.
So without further ado here is:

Lord Kaldor Draigo, supreme grand master of the grey
knights.
As his name suggests he is a biggie, with a weapon skill of
7, toughness and strength 5 with 4 wounds and attacks if your looking purely at
his statline it may be easy to confuse this grey knight commander with a
monstrous creature, if that’s not enough he has his mighty sword to help him
vanquish those pesky daemons, this is not just any sword though but a Titan
sword, that strikes at strength 10 against any unit containing one or more
psykers or daemons. He is also equipped with terminator armour and storm shield
for a 2+ armour save and a 3+ invulnerable save.
Not only does he have a beefy statline and a kick-ass sword
and armour but he also makes paladins troops. (Without going to far off track
for those of you who don’t know what paladins are they are basically beefed up
terminators with a better WS and 2 wounds) he also has grand strategy that
gives up to D3 units a special ability and he has eternal warrior which means he
can never be insta-killed.
All of these positive aspects stack up though and that’s
where his negative point comes in: his cost: at 275 points he will make an
already expensive and out numbered army even smaller and more expensive. This
is even more evident if you choose to field him with lots of paladins (which he
makes troops) a full strength squad of paladins with all the best toys can
border on 860 points! With Draigo that’s over 1100 points for 11 models
averaging out at over 100 points a model! Taking all of this into consideration
I think draigo is a solid HQ choice but defiantly not to be used below the 2000 point threshold otherwise you
may find a single demolisher cannon destroys half your army with 1 shot!

Now moving on to special character number two: grand master
Mordrak the haunted knight of Mortan
Without a shadow of a doubt Mordrak is a very sold HQ choice
the reasons for this one is that he has a similar statline to a normal grand
master but for an extra 25 points he gets an extra attack and an extra wound
and a master crafted daemon hammer another point is that he can take a retinue
of ghost knights, these form a unit with Mordrak but since he is not an
independent character he cannot be picked out in close combat ensuring that you
can make him last even longer, but if he should happen to take a wound or 2 it
doesn’t matter because at the end of every phase he takes a wound you roll a D3
if its equal or greater than his remaining wounds, another ghost knight
appears! Another key feature of Mordrak is that when deep striking he always
arrives first turn without scatter this allows you huge tactical flexibility,
you can have an attached librarian to add to his fire power equipped with a
teleport homer you can guarantee that your deep striking grey knights arrive
right in the heart of the enemy force.
The down side is that when deepstriking near the enemy
first turn he instantly becomes a priority target and every gun barrel swings
towards him a way to counter this however is to run into cover after deep
striking (the unit has stealth to add +1 to all cover saves it may not help
against small arms fire but it will help against the bigger guns), also not
being able to assault after deepstriking is a serious handicap because neither
him or his retinue can take any special ranged weapons, they cant even take
psybolt ammunition to make their storm bolters strength 5, despite these
handicaps however I think a character like Mordrak and a unit of 5 ghost
knights is a bargain at 400 points as it give an aggressive yet flexible HQ
option to any Grey knight army.

Feel free to comment and let me know if there's any problems.

Converted Tervigon

Posted: Monday, 16 April 2012 by Titan-Zach in Labels: , ,
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This is my converted Tervigon I converted this using the 40k Carnifex kit and the fantasy Arachnok kit. I simply got the upper torso of a Carnifex and the abdomen section of the Arachnok and put them together using green stuff I then used a drill to remove all of the small spiders from the gaps on either side of the abdomen. I then filled all of the spare arm holes with green stuff and placed the scything talons and legs in the remaining gaps. This is also a new paint scheme for my Tyranids so I am looking forward to here critique. feel free to comment.

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